AI Insights · Timothy · July 2022
Top 5 Dinosaur Games Performance in Turkey - Q2 2022
Discover the performance trends of the top 5 dinosaur games in Turkey during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 dinosaur games on a unified platform in Turkey exhibited interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
ARK: Survival Evolved from Studio Wildcard saw a fluctuating trend in weekly revenue, peaking at around $541 in late March and experiencing a dip to $369 in mid-May before stabilizing around $502 by the end of June. Weekly downloads showed a similar pattern, with a high of approximately 13K in early April and a low of nearly 5K in mid-May, eventually reaching around 7.7K in late June. The game maintained a relatively strong weekly active user base, starting at about 32K and peaking at 44.9K in early June, before settling at around 35K by the end of the quarter.
Jurassic World™: The Game by Jam City, Inc. experienced a steady weekly revenue, generally hovering between $300 and $500. Weekly downloads showed a gradual increase, starting at roughly 2.5K and reaching nearly 3.7K by mid-June. The number of weekly active users remained relatively stable, starting at about 19K and experiencing minor fluctuations, ultimately ending the quarter at around 17.9K.
Jurassic World Alive, also from Jam City, Inc., displayed varied weekly revenue, with notable peaks at around $493 in late May. Weekly downloads were initially low, starting at approximately 966 and reaching a peak of about 1.3K in mid-June. The weekly active user count started at around 5.7K, peaking at 6.3K in mid-June, and then settling at around 5.3K by the end of the quarter.
Dino Squad: Online Action from MY.GAMES B.V. showed modest weekly revenue, with occasional peaks like $356 in early May. Weekly downloads varied significantly, starting at approximately 279 and experiencing a high of around 1.6K in early May before dropping to minimal figures towards the end of the quarter. The game’s weekly active users started at roughly 1.5K, peaking at about 3.1K in early May, and then gradually declined to around 1.6K by the end of June.
Ulala: Idle Adventure by X.D. Global had a relatively stable weekly revenue, with significant peaks at around $284 in mid-June. Weekly downloads were minimal until mid-June, where they peaked at approximately 872. The game’s weekly active users showed a similar trend, starting at about 75 and peaking at around 574 by mid-June, before slightly declining to approximately 449 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.